//Defining a symbol table //Using a Linked List Structure. Head of linked List points to parent scope (if one exists) //Tail of Linked List points to a Linked List of all the child scopes //T #include "symbol_table.h" typedef struct ListOfTable{ struct SymbolTable* table; struct ListOfTable* prev; struct ListOfTable* next; int Line_Number; int Column_Number; }ListOfTable; typedef union Value{ int* value_of_int; void* value_of_pointer; bool* value_of_bool; char* value_of_char; }Value; typedef struct TableNode{ string* theType; string* theName; Value* value; struct TableNode* next; //this next value is an int for string types to tell you how far to traverse a buffer for the string int StrLength; }TableNode; typedef struct SymbolTable{ TableNode* entries; struct SymbolTable* Parent_Scope; struct ListOfTable* Children_Scope; }SymbolTable; SymbolTable* CreateScope(SymbolTable* ParentScope, int Line, int Column){ SymbolTable* table = (SymbolTable*)malloc(sizeof(SymbolTable)); table.Line_Number = Line; table.Column_Number = Column; table.Parent_Scope = ParentScope; table.Children_Scope = NULL; table.entries = NULL; return table; } TableNode* CreateEntry(SymbolTable* table, string typeOf, string id, Value value, int StringLength){ if(table.entries == NULL){ TableNode* newEntry = (TableNode*)malloc(sizeof(SymbolTable)); newEntry.theType = typeOf; newEntry.theName = id; newEntry.StrLength = StringLength; } else{