Initial Version - CustomController recording system - TinyBot mode
commit
696018f04d
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/bin
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/build
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compile_commands.json
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{
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"env": {
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"vex_compilerPath": "${config:vexrobotics.vexcode.Cpp.Toolchain.Path}\\clang\\bin\\clang",
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"vex_sdkPath": "${config:vexrobotics.vexcode.Cpp.Sdk.Home}\\V5\\V5_20220726_10_00_00\\vexv5",
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"vex_gcc": "${vex_sdkPath}/gcc/include/c++/4.9.3",
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"vex_sdkIncludes": [
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"${vex_sdkPath}/clang/8.0.0/include/**",
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"${vex_gcc}/**",
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"${vex_gcc}/arm-none-eabi/armv7-arm/thumb",
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"${vex_sdkPath}/gcc/include",
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"${vex_sdkPath}/include/**",
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"${workspaceFolder}/include/**",
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"${workspaceFolder}/src/**"
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]
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},
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${vex_sdkIncludes}"
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],
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"compilerPath": "${vex_compilerPath}",
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"cStandard": "gnu99",
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"cppStandard": "gnu++11",
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"intelliSenseMode": "windows-clang-x86"
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},
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{
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"name": "Mac",
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"includePath": [
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"${vex_sdkIncludes}"
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],
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"compilerPath": "${vex_compilerPath}",
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"cStandard": "gnu99",
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"cppStandard": "gnu++11",
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"intelliSenseMode": "macos-clang-x86"
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},
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{
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"name": "Linux",
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"includePath": [
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"${vex_sdkIncludes}"
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],
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"compilerPath": "",
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"cStandard": "gnu99",
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"cppStandard": "gnu++11",
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"intelliSenseMode": "linux-clang-x86"
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}
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],
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"version": 4
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}
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{
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"C_Cpp.default.systemIncludePath": [
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"${config:vexrobotics.vexcode.Cpp.Sdk.Home}\\V5\\V5_20220726_10_00_00\\vexv5\\gcc\\include\\sys"
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]
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}
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{
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"project": {
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"name": "TinyBotRecording",
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"slot": 1,
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"description": "",
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"platform": "V5",
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"creationDate": "Thu, 22 Feb 2024 21:59:48 GMT",
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"language": "cpp",
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"sdkVersion": "V5_20220726_10_00_00",
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"cpp": {
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"includePath": []
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}
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},
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"extension": {
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"version": "0.5.0",
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"json": 1
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}
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}
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "v5.h"
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#include "v5_vcs.h"
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#define waitUntil(condition) \
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do { \
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wait(5, msec); \
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} while (!(condition))
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#define repeat(iterations) \
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for (int iterator = 0; iterator < iterations; iterator++)
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# VEXcode makefile 2019_03_26_01
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# show compiler output
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VERBOSE = 0
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# include toolchain options
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include vex/mkenv.mk
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# location of the project source cpp and c files
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SRC_C = $(wildcard src/*.cpp)
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SRC_C += $(wildcard src/*.c)
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SRC_C += $(wildcard src/*/*.cpp)
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SRC_C += $(wildcard src/*/*.c)
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OBJ = $(addprefix $(BUILD)/, $(addsuffix .o, $(basename $(SRC_C))) )
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# location of include files that c and cpp files depend on
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SRC_H = $(wildcard include/*.h)
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# additional dependancies
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SRC_A = makefile
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# project header file locations
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INC_F = include
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# build targets
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all: $(BUILD)/$(PROJECT).bin
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# include build rules
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include vex/mkrules.mk
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#pragma region VEXcode Generated Robot Configuration
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// Make sure all required headers are included.
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <math.h>
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#include <string.h>
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#include <fstream>
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#include "vex.h"
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using namespace vex;
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// Brain should be defined by default
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brain Brain;
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// START V5 MACROS
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#define waitUntil(condition) \
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do { \
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wait(5, msec); \
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} while (!(condition))
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#define repeat(iterations) \
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for (int iterator = 0; iterator < iterations; iterator++)
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// END V5 MACROS
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// Robot configuration code.
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controller vexController = controller(primary); // Instance of the VEX controller
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motor leftMotorA = motor(PORT19, ratio6_1, false);
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motor leftMotorB = motor(PORT20, ratio6_1, false);
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motor_group LeftDriveSmart = motor_group(leftMotorA, leftMotorB);
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motor rightMotorA = motor(PORT9, ratio6_1, true);
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motor rightMotorB = motor(PORT10, ratio6_1, true);
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motor_group RightDriveSmart = motor_group(rightMotorA, rightMotorB);
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drivetrain Drivetrain = drivetrain(LeftDriveSmart, RightDriveSmart, 319.19, 295, 40, mm, 1);
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motor WingsMotorA = motor(PORT15, ratio18_1, true);
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motor WingsMotorB = motor(PORT5, ratio18_1, false);
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motor_group Wings = motor_group(WingsMotorA, WingsMotorB);
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// Forward declaration to resolve circular dependency
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// Helper to make playing sounds from the V5 in VEXcode easier and
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// keeps the code cleaner by making it clear what is happening.
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void playVexcodeSound(const char *soundName) {
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printf("VEXPlaySound:%s\n", soundName);
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wait(5, msec);
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}
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class CustomController {
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private:
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bool recording = false;
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struct ControllerState {
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uint32_t timestamp = 0;
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int8_t ButtonA = false;
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int8_t ButtonB = false;
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int8_t ButtonX = false;
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int8_t ButtonY = false;
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int8_t ButtonUp = false;
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int8_t ButtonDown = false;
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int8_t ButtonLeft = false;
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int8_t ButtonRight = false;
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int8_t ButtonL1 = false;
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int8_t ButtonL2 = false;
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int8_t ButtonR1 = false;
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int8_t ButtonR2 = false;
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int16_t Axis1 = 0;
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int16_t Axis2 = 0;
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int16_t Axis3 = 0;
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int16_t Axis4 = 0;
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};
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struct ControllerState state;
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struct ControllerState playbackstate;
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struct RecordingData {
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uint32_t recordinglength = 0;
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struct ControllerState recording[100000];
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};
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struct RecordingData recordingtmp;
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timer recordingtimer;
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uint32_t recordingidx = 0;
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int filenum = 1;
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bool playback = false;
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void saveRecording(const RecordingData& myStruct, const std::string& filename) {
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//std::remove(filename.c_str());
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std::ofstream file(filename, std::ios::binary);
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if (file.is_open()) {
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file.write(reinterpret_cast<const char*>(&myStruct), sizeof(RecordingData));
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file.close();
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}
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}
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void loadRecording(RecordingData& myStruct, const std::string& filename) {
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std::ifstream file(filename, std::ios::binary);
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if (file.is_open()) {
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file.read(reinterpret_cast<char*>(&myStruct), sizeof(RecordingData));
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file.close();
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}
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}
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public:
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// Constructor
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CustomController() {
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}
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bool startRecording() {
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if(!recording && !playback) {
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recording = true;
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recordingidx = 0;
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recordingtimer.clear();
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return true;
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}
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else {
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return false; // already recording
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}
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}
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bool stopRecording() {
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if(recording) {
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recording = false;
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recordingtmp.recordinglength = recordingidx + 1;
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char filename[1] = "";
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snprintf(filename, 2, "%d", filenum);
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std::string fn = filename;
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fn += ".txt";
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saveRecording(recordingtmp, fn);
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return true;
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}
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else {
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return false; // not recording
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}
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}
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bool startPlayback() {
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if(!playback && !recording) {
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char filename[1] = "";
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snprintf(filename, 2, "%d", filenum);
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std::string fn = filename;
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fn += ".txt";
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recordingidx = 0;
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loadRecording(recordingtmp, fn);
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recordingtimer.clear();
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playback = true;
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return true;
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}
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else {
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return false;
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}
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}
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inline int32_t record(int32_t value) {
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if(!recording) return value;
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state.timestamp = recordingtimer.time();
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recordingtmp.recording[recordingidx] = state;
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recordingidx++;
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wait(1,msec);
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return value;
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}
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bool __update_struct() {
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if(!playback) return false;
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if (recordingidx >= recordingtmp.recordinglength) {
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stopPlayback();
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return true;
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}
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else if ( recordingtmp.recording[recordingidx].timestamp <= recordingtimer.time() ) {
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recordingidx++;
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//playbackstate = recordingtmp.recording[recordingidx];
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//wait(1,msec);
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return true;
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} else {
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playbackstate = recordingtmp.recording[recordingidx];
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return false;
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}
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}
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void stopPlayback() {
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playback = false;
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vexController.Screen.setCursor(3,1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print(filenum);
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}
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bool update_struct() {
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while (playback && __update_struct()) {
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wait(0, msec);
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}
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/*vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.setCursor(2,1);
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vexController.Screen.print(recordingidx);
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vexController.Screen.setCursor(3,1);
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vexController.Screen.print(playbackstate.Axis1);*/
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return true;
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}
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void recordingloop() {
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if(vexController.ButtonLeft.pressing() && !recording && !playback) {
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wait(250, msec);
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startRecording();
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vexController.Screen.setCursor(3,1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print("Recording");
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}
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if(vexController.ButtonLeft.pressing() && recording && !playback) {
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stopRecording();
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vexController.Screen.setCursor(3,1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print(filenum);
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wait(250, msec);
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}
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if(vexController.ButtonRight.pressing() && !recording && !playback) {
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wait(250, msec);
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startPlayback();
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vexController.Screen.setCursor(3,1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print("Playing");
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}
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if (vexController.ButtonUp.pressing()) {
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filenum ++;
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vexController.Screen.setCursor(3, 1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print(filenum);
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wait(250, msec);
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}
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if (vexController.ButtonDown.pressing()) {
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filenum --;
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vexController.Screen.setCursor(3, 1);
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vexController.Screen.clearLine();
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vexController.Screen.clearScreen();
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vexController.Screen.print(filenum);
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wait(250, msec);
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}
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}
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// Check if a button is pressed
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bool ButtonA() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonA;
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}
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return record(state.ButtonA = vexController.ButtonA.pressing());
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}
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bool ButtonB() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonB;
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}
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return record(state.ButtonB = vexController.ButtonB.pressing());
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}
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bool ButtonX() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonX;
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}
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return record(state.ButtonX = vexController.ButtonX.pressing());
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}
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bool ButtonY() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonY;
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}
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return record(state.ButtonY = vexController.ButtonY.pressing());
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}
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bool ButtonUp() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonUp;
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}
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return record(state.ButtonUp = vexController.ButtonUp.pressing());
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}
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bool ButtonDown() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonDown;
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}
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return record(state.ButtonDown = vexController.ButtonDown.pressing());
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}
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bool ButtonLeft() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonLeft;
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}
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return record(state.ButtonLeft = vexController.ButtonLeft.pressing());
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}
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bool ButtonRight() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonRight;
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}
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return record(state.ButtonRight = vexController.ButtonRight.pressing());
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}
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bool ButtonL1() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonL1;
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}
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return record(state.ButtonL1 = vexController.ButtonL1.pressing());
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}
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bool ButtonL2() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonL2;
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}
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return record(state.ButtonL2 = vexController.ButtonL2.pressing());
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}
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||||
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bool ButtonR1() {
|
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if(playback) {
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update_struct();
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return playbackstate.ButtonR1;
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}
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return record(state.ButtonR1 = vexController.ButtonR1.pressing());
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}
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bool ButtonR2() {
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if(playback) {
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update_struct();
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return playbackstate.ButtonR2;
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}
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return record(state.ButtonR2 = vexController.ButtonR2.pressing());
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}
|
||||
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// Getters for Axis values
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int Axis1() {
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if(playback) {
|
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update_struct();
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return playbackstate.Axis1;
|
||||
}
|
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return record(state.Axis1 = vexController.Axis1.position(percent));
|
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}
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|
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int Axis2() {
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if(playback) {
|
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update_struct();
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return playbackstate.Axis2;
|
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}
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return record(state.Axis2 = vexController.Axis2.position(percent));
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}
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int Axis3() {
|
||||
if(playback) {
|
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update_struct();
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return playbackstate.Axis3;
|
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}
|
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return record(state.Axis3 = vexController.Axis3.position(percent));
|
||||
}
|
||||
|
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int Axis4() {
|
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if(playback) {
|
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update_struct();
|
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return playbackstate.Axis4;
|
||||
}
|
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return record(state.Axis4 = vexController.Axis4.position(percent));
|
||||
}
|
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|
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// Add more functionalities as needed
|
||||
};
|
||||
|
||||
CustomController Controller1;
|
||||
|
||||
// define variable for remote controller enable/disable
|
||||
bool RemoteControlCodeEnabled = true;
|
||||
// define variables used for controlling motors based on controller inputs
|
||||
bool DrivetrainLNeedsToBeStopped_Controller1 = true;
|
||||
bool DrivetrainRNeedsToBeStopped_Controller1 = true;
|
||||
|
||||
// define a task that will handle monitoring inputs from Controller1
|
||||
int rc_auto_loop_function_Controller1() {
|
||||
// process the controller input every 20 milliseconds
|
||||
// update the motors based on the input values
|
||||
while(true) {
|
||||
|
||||
|
||||
if(RemoteControlCodeEnabled) {
|
||||
|
||||
}
|
||||
wait(5, msec);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
task rc_auto_loop_task_Controller1(rc_auto_loop_function_Controller1);
|
||||
|
||||
#pragma endregion VEXcode Generated Robot Configuration
|
||||
// Include the V5 Library
|
||||
|
||||
|
||||
// Allows for easier use of the VEX Library
|
||||
using namespace vex;
|
||||
|
||||
competition Competition;
|
||||
|
||||
float myVariable;
|
||||
|
||||
// "when started" hat block
|
||||
int whenStarted1() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void drive() {
|
||||
while (true) {
|
||||
//Controller1.recordingloop();
|
||||
// calculate the drivetrain motor velocities from the controller joystick axies
|
||||
// left = Axis3
|
||||
// right = Axis2
|
||||
int drivetrainLeftSideSpeed = Controller1.Axis3();
|
||||
int drivetrainRightSideSpeed = Controller1.Axis2();
|
||||
|
||||
// check if the value is inside of the deadband range
|
||||
if (drivetrainLeftSideSpeed < 5 && drivetrainLeftSideSpeed > -5) {
|
||||
// check if the left motor has already been stopped
|
||||
if (DrivetrainLNeedsToBeStopped_Controller1) {
|
||||
// stop the left drive motor
|
||||
LeftDriveSmart.stop();
|
||||
// tell the code that the left motor has been stopped
|
||||
DrivetrainLNeedsToBeStopped_Controller1 = false;
|
||||
}
|
||||
} else {
|
||||
// reset the toggle so that the deadband code knows to stop the left motor nexttime the input is in the deadband range
|
||||
DrivetrainLNeedsToBeStopped_Controller1 = true;
|
||||
}
|
||||
// check if the value is inside of the deadband range
|
||||
if (drivetrainRightSideSpeed < 5 && drivetrainRightSideSpeed > -5) {
|
||||
// check if the right motor has already been stopped
|
||||
if (DrivetrainRNeedsToBeStopped_Controller1) {
|
||||
// stop the right drive motor
|
||||
RightDriveSmart.stop();
|
||||
// tell the code that the right motor has been stopped
|
||||
DrivetrainRNeedsToBeStopped_Controller1 = false;
|
||||
}
|
||||
} else {
|
||||
// reset the toggle so that the deadband code knows to stop the right motor next time the input is in the deadband range
|
||||
DrivetrainRNeedsToBeStopped_Controller1 = true;
|
||||
}
|
||||
|
||||
// only tell the left drive motor to spin if the values are not in the deadband range
|
||||
if (DrivetrainLNeedsToBeStopped_Controller1) {
|
||||
LeftDriveSmart.setVelocity(drivetrainLeftSideSpeed, percent);
|
||||
LeftDriveSmart.spin(forward);
|
||||
}
|
||||
// only tell the right drive motor to spin if the values are not in the deadband range
|
||||
if (DrivetrainRNeedsToBeStopped_Controller1) {
|
||||
RightDriveSmart.setVelocity(drivetrainRightSideSpeed, percent);
|
||||
RightDriveSmart.spin(forward);
|
||||
}
|
||||
|
||||
if (Controller1.ButtonR1()) {
|
||||
Wings.setStopping(coast);
|
||||
Wings.setMaxTorque(100.0, percent);
|
||||
Wings.setVelocity(100.0, percent);
|
||||
Wings.spin(forward);
|
||||
//waitUntil((!Controller1.ButtonR1()));
|
||||
}
|
||||
else if (Controller1.ButtonR2()) {
|
||||
Wings.setStopping(coast);
|
||||
Wings.setMaxTorque(100.0, percent);
|
||||
Wings.setVelocity(100.0, percent);
|
||||
Wings.spin(reverse);
|
||||
//waitUntil((!Controller1.ButtonR2()));
|
||||
}
|
||||
else if(Controller1.ButtonX()) {
|
||||
Wings.stop();
|
||||
}
|
||||
wait(5,msec);
|
||||
// wait before repeating the process
|
||||
|
||||
}
|
||||
}
|
||||
// "when autonomous" hat block
|
||||
int onauton_autonomous_0() {
|
||||
Controller1.startPlayback();
|
||||
drive();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// "when driver control" hat block
|
||||
int ondriver_drivercontrol_0() {
|
||||
Controller1.stopPlayback();
|
||||
drive();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void VEXcode_driver_task() {
|
||||
// Start the driver control tasks....
|
||||
vex::task drive0(ondriver_drivercontrol_0);
|
||||
while(Competition.isDriverControl() && Competition.isEnabled()) {this_thread::sleep_for(10);}
|
||||
drive0.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
void VEXcode_auton_task() {
|
||||
// Start the auton control tasks....
|
||||
vex::task auto0(onauton_autonomous_0);
|
||||
while(Competition.isAutonomous() && Competition.isEnabled()) {this_thread::sleep_for(10);}
|
||||
auto0.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main() {
|
||||
vex::competition::bStopTasksBetweenModes = false;
|
||||
Competition.autonomous(VEXcode_auton_task);
|
||||
Competition.drivercontrol(VEXcode_driver_task);
|
||||
|
||||
// register event handlers
|
||||
|
||||
wait(15, msec);
|
||||
// post event registration
|
||||
|
||||
// set default print color to black
|
||||
printf("\033[30m");
|
||||
|
||||
// wait for rotation sensor to fully initialize
|
||||
wait(30, msec);
|
||||
|
||||
whenStarted1();
|
||||
}
|
||||
|
@ -0,0 +1,110 @@
|
||||
# VEXcode mkenv.mk 2022_06_26_01
|
||||
|
||||
# macros to help with paths that include spaces
|
||||
sp = $() $()
|
||||
qs = $(subst ?, ,$1)
|
||||
sq = $(subst $(sp),?,$1)
|
||||
|
||||
# default platform and build location
|
||||
PLATFORM = vexv5
|
||||
BUILD = build
|
||||
|
||||
# version for clang headers
|
||||
ifneq ("$(origin HEADERS)", "command line")
|
||||
HEADERS = 8.0.0
|
||||
endif
|
||||
|
||||
# Project name passed from app
|
||||
ifeq ("$(origin P)", "command line")
|
||||
PROJECT := $(P)
|
||||
else
|
||||
PROJECT := $(call qs,$(notdir $(call sq,${CURDIR})))
|
||||
endif
|
||||
|
||||
# check if the PROJECT name contains any whitespace
|
||||
ifneq (1,$(words $(PROJECT)))
|
||||
$(error Project name cannot contain whitespace: $(PROJECT))
|
||||
endif
|
||||
|
||||
# SDK path passed from app
|
||||
# if not set then environmental variabled used
|
||||
ifeq ("$(origin T)", "command line")
|
||||
VEX_SDK_PATH = $(T)
|
||||
endif
|
||||
# backup if still not set
|
||||
VEX_SDK_PATH ?= ${HOME}/sdk
|
||||
|
||||
# printf_float flag name passed from app (not used in this version)
|
||||
ifeq ("$(origin PRINTF_FLOAT)", "command line")
|
||||
PRINTF_FLAG = -u_printf_float
|
||||
endif
|
||||
|
||||
# Verbose flag passed from app
|
||||
ifeq ("$(origin V)", "command line")
|
||||
BUILD_VERBOSE=$(V)
|
||||
endif
|
||||
|
||||
# allow verbose to be set by makefile if not set by app
|
||||
ifndef VERBOSE
|
||||
BUILD_VERBOSE ?= 0
|
||||
else
|
||||
BUILD_VERBOSE ?= $(VERBOSE)
|
||||
endif
|
||||
|
||||
# use verbose flag
|
||||
ifeq ($(BUILD_VERBOSE),0)
|
||||
Q = @
|
||||
else
|
||||
Q =
|
||||
endif
|
||||
|
||||
# compile and link tools
|
||||
CC = clang
|
||||
CXX = clang
|
||||
OBJCOPY = arm-none-eabi-objcopy
|
||||
SIZE = arm-none-eabi-size
|
||||
LINK = arm-none-eabi-ld
|
||||
ARCH = arm-none-eabi-ar
|
||||
ECHO = @echo
|
||||
DEFINES = -DVexV5
|
||||
|
||||
# platform specific macros
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(info windows build for platform $(PLATFORM))
|
||||
SHELL = cmd.exe
|
||||
MKDIR = md "$(@D)" 2> nul || :
|
||||
RMDIR = rmdir /S /Q
|
||||
CLEAN = $(RMDIR) $(BUILD) 2> nul || :
|
||||
else
|
||||
# which flavor of linux
|
||||
UNAME := $(shell sh -c 'uname -sm 2>/dev/null || Unknown')
|
||||
$(info unix build for platform $(PLATFORM) on $(UNAME))
|
||||
MKDIR = mkdir -p "$(@D)" 2> /dev/null || :
|
||||
RMDIR = rm -rf
|
||||
CLEAN = $(RMDIR) $(BUILD) 2> /dev/null || :
|
||||
endif
|
||||
|
||||
# toolchain include and lib locations
|
||||
TOOL_INC = -I"$(VEX_SDK_PATH)/$(PLATFORM)/clang/$(HEADERS)/include" -I"$(VEX_SDK_PATH)/$(PLATFORM)/gcc/include/c++/4.9.3" -I"$(VEX_SDK_PATH)/$(PLATFORM)/gcc/include/c++/4.9.3/arm-none-eabi/armv7-ar/thumb" -I"$(VEX_SDK_PATH)/$(PLATFORM)/gcc/include"
|
||||
TOOL_LIB = -L"$(VEX_SDK_PATH)/$(PLATFORM)/gcc/libs"
|
||||
|
||||
# compiler flags
|
||||
CFLAGS_CL = -target thumbv7-none-eabi -fshort-enums -Wno-unknown-attributes -U__INT32_TYPE__ -U__UINT32_TYPE__ -D__INT32_TYPE__=long -D__UINT32_TYPE__='unsigned long'
|
||||
CFLAGS_V7 = -march=armv7-a -mfpu=neon -mfloat-abi=softfp
|
||||
CFLAGS = ${CFLAGS_CL} ${CFLAGS_V7} -Os -Wall -Werror=return-type -ansi -std=gnu99 $(DEFINES)
|
||||
CXX_FLAGS = ${CFLAGS_CL} ${CFLAGS_V7} -Os -Wall -Werror=return-type -fno-rtti -fno-threadsafe-statics -fno-exceptions -std=gnu++11 -ffunction-sections -fdata-sections $(DEFINES)
|
||||
|
||||
# linker flags
|
||||
LNK_FLAGS = -nostdlib -T "$(VEX_SDK_PATH)/$(PLATFORM)/lscript.ld" -R "$(VEX_SDK_PATH)/$(PLATFORM)/stdlib_0.lib" -Map="$(BUILD)/$(PROJECT).map" --gc-section -L"$(VEX_SDK_PATH)/$(PLATFORM)" ${TOOL_LIB}
|
||||
|
||||
# future statuc library
|
||||
PROJECTLIB = lib$(PROJECT)
|
||||
ARCH_FLAGS = rcs
|
||||
|
||||
# libraries
|
||||
LIBS = --start-group -lv5rt -lstdc++ -lc -lm -lgcc --end-group
|
||||
|
||||
# include file paths
|
||||
INC += $(addprefix -I, ${INC_F})
|
||||
INC += -I"$(VEX_SDK_PATH)/$(PLATFORM)/include"
|
||||
INC += ${TOOL_INC}
|
@ -0,0 +1,32 @@
|
||||
# VEXcode mkrules.mk 2019_03_26_01
|
||||
|
||||
# compile C files
|
||||
$(BUILD)/%.o: %.c $(SRC_H)
|
||||
$(Q)$(MKDIR)
|
||||
$(ECHO) "CC $<"
|
||||
$(Q)$(CC) $(CFLAGS) $(INC) -c -o $@ $<
|
||||
|
||||
# compile C++ files
|
||||
$(BUILD)/%.o: %.cpp $(SRC_H) $(SRC_A)
|
||||
$(Q)$(MKDIR)
|
||||
$(ECHO) "CXX $<"
|
||||
$(Q)$(CXX) $(CXX_FLAGS) $(INC) -c -o $@ $<
|
||||
|
||||
# create executable
|
||||
$(BUILD)/$(PROJECT).elf: $(OBJ)
|
||||
$(ECHO) "LINK $@"
|
||||
$(Q)$(LINK) $(LNK_FLAGS) -o $@ $^ $(LIBS)
|
||||
$(Q)$(SIZE) $@
|
||||
|
||||
# create binary
|
||||
$(BUILD)/$(PROJECT).bin: $(BUILD)/$(PROJECT).elf
|
||||
$(Q)$(OBJCOPY) -O binary $(BUILD)/$(PROJECT).elf $(BUILD)/$(PROJECT).bin
|
||||
|
||||
# create archive
|
||||
$(BUILD)/$(PROJECTLIB).a: $(OBJ)
|
||||
$(Q)$(ARCH) $(ARCH_FLAGS) $@ $^
|
||||
|
||||
# clean project
|
||||
clean:
|
||||
$(info clean project)
|
||||
$(Q)$(CLEAN)
|
Loading…
Reference in New Issue