Update 'main.c'
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52471a17a5
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104
main.c
104
main.c
@ -19,9 +19,10 @@
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// some variable definitions
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// some variable definitions
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#define MAX_SPEED 127 // Max speed of the motors
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#define MAX_SPEED 127 // Max speed of the motors
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#define MAX_AUTO_SPEED 100 // Max speed of the driving motors during the autonomous code
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#define STOP 0
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#define STOP 0
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#define DEADZONE 10
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#define DEADZONE 10
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#define DRIVE_OFFSET 10
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/*
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/*
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23.4 / (2 * pi * 2.075) * 672.2
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23.4 / (2 * pi * 2.075) * 672.2
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23.4 = inches in a tile
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23.4 = inches in a tile
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@ -39,6 +40,13 @@
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#define FORWARD true
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#define FORWARD true
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#define REVERSE false
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#define REVERSE false
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void stopDriving() { // Stop all driving motors
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motor[driveLB] = STOP;
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motor[driveLF] = STOP;
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motor[driveRB] = STOP;
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motor[driveRF] = STOP;
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}
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void clearEnc() { // Reset driving motor encoder values to 0
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void clearEnc() { // Reset driving motor encoder values to 0
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nMotorEncoder[driveRB] = 0;
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nMotorEncoder[driveRB] = 0;
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nMotorEncoder[driveLB] = 0;
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nMotorEncoder[driveLB] = 0;
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@ -53,28 +61,22 @@ void shootBall() {
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void turntoRight(float turns) {
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void turntoRight(float turns) {
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clearEnc();
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clearEnc();
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveLB]){
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveLB]){
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motor[driveLB] = 100;
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motor[driveLB] = MAX_AUTO_SPEED;
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motor[driveLF] = 100;
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motor[driveLF] = MAX_AUTO_SPEED;
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motor[driveRB] = -100;
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motor[driveRB] = -MAX_AUTO_SPEED;
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motor[driveRF] = -100;
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motor[driveRF] = -MAX_AUTO_SPEED;
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}
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}
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motor[driveLB] = 0;
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stopDriving();
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motor[driveLF] = 0;
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motor[driveRB] = 0;
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motor[driveRF] = 0;
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}
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}
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void turntoLeft(float turns) {
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void turntoLeft(float turns) {
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clearEnc();
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clearEnc();
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveRB]){
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveRB]){
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motor[driveLB] = -100;
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motor[driveLB] = -MAX_AUTO_SPEED;
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motor[driveLF] = -100;
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motor[driveLF] = -MAX_AUTO_SPEED;
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motor[driveRB] = 100;
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motor[driveRB] = MAX_AUTO_SPEED;
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motor[driveRF] = 100;
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motor[driveRF] = MAX_AUTO_SPEED;
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}
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}
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motor[driveLB] = 0;
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stopDriving();
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motor[driveLF] = 0;
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motor[driveRB] = 0;
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motor[driveRF] = 0;
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}
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}
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@ -82,7 +84,7 @@ void flipOn() {
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motor[bintake] = -MAX_SPEED;
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motor[bintake] = -MAX_SPEED;
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}
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}
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void ballOff() {
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void ballOff() {
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motor[bintake] = 0;
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motor[bintake] = STOP;
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}
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}
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void ballIn() {
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void ballIn() {
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motor[bintake] = MAX_SPEED;
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motor[bintake] = MAX_SPEED;
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@ -135,48 +137,47 @@ void driveTiles(float numberOfTiles, bool direction) {
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// when direction is true, move forward, otherwise go in reverse
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// when direction is true, move forward, otherwise go in reverse
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clearEnc();
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clearEnc();
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while(direction == FORWARD && numberOfTiles * TILE - 200 > nMotorEncoder[driveRB]) {
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while(direction == FORWARD && numberOfTiles * TILE - 200 > nMotorEncoder[driveRB]) {
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if(abs(nMotorEncoder[driveRB]) - 10 > nMotorEncoder[driveLB]) {
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if(abs(nMotorEncoder[driveRB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
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motor[driveLB] = 100;
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motor[driveLB] = MAX_AUTO_SPEED;
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motor[driveLF] = 100;
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motor[driveLF] = MAX_AUTO_SPEED;
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motor[driveRB] = 90;
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motor[driveRB] = MAX_AUTO_SPEED - DRIVE_OFFSET;
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motor[driveRF] = 90;
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motor[driveRF] = MAX_AUTO_SPEED - DRIVE_OFFSET;
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}
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}
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if(abs(nMotorEncoder[driveLB]) - 10 > nMotorEncoder[driveRB]) {
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if(abs(nMotorEncoder[driveLB]) - DRIVE_OFFSET > nMotorEncoder[driveRB]) {
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motor[driveLB] = 90;
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motor[driveLB] = MAX_AUTO_SPEED - DRIVE_OFFSET;
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motor[driveLF] = 90;
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motor[driveLF] = MAX_AUTO_SPEED - DRIVE_OFFSET;
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motor[driveRB] = 100;
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motor[driveRB] = MAX_AUTO_SPEED;
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motor[driveRF] = 100;
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motor[driveRF] = MAX_AUTO_SPEED;
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} else {
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} else {
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motor[driveLB] = 100;
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motor[driveLB] = MAX_AUTO_SPEED;
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motor[driveLF] = 100;
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motor[driveLF] = MAX_AUTO_SPEED;
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motor[driveRB] = 100;
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motor[driveRB] = MAX_AUTO_SPEED;
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motor[driveRF] = 100;
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motor[driveRF] = MAX_AUTO_SPEED;
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}
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}
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}
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}
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while(direction == REVERSE && numberOfTiles * TILE - 200 > -nMotorEncoder[driveRB]) {
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while(direction == REVERSE && numberOfTiles * TILE - 200 > -nMotorEncoder[driveRB]) {
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if(abs(nMotorEncoder[driveRB]) - 10 > nMotorEncoder[driveLB]) {
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if(abs(nMotorEncoder[driveRB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
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motor[driveLB] = -100;
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motor[driveLB] = -MAX_AUTO_SPEED;
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motor[driveLF] = -100;
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motor[driveLF] = -MAX_AUTO_SPEED;
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motor[driveRB] = -90;
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motor[driveRB] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
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motor[driveRF] = -90;
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motor[driveRF] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
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}
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}
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if(abs(nMotorEncoder[driveLB]) - 10 > nMotorEncoder[driveLB]) {
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if(abs(nMotorEncoder[driveLB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
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motor[driveLB] = -90;
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motor[driveLB] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
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motor[driveLF] = -90;
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motor[driveLF] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
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motor[driveRB] = -100;
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motor[driveRB] = -MAX_AUTO_SPEED;
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motor[driveRF] = -100;
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motor[driveRF] = -MAX_AUTO_SPEED;
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} else {
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} else {
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motor[driveLB] = -100;
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motor[driveLB] = -MAX_AUTO_SPEED;
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motor[driveLF] = -100;
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motor[driveLF] = -MAX_AUTO_SPEED;
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motor[driveRB] = -100;
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motor[driveRB] = -MAX_AUTO_SPEED;
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motor[driveRF] = -100;
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motor[driveRF] = -MAX_AUTO_SPEED;
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}
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}
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}
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}
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motor[driveLB] = 0;
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stopDriving();
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motor[driveLF] = 0;
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motor[driveRB] = 0;
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motor[driveRF] = 0;
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}
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}
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task autonomous() {
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task autonomous() {
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turntoRight(0.03);
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turntoRight(0.03);
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shootBall();
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shootBall();
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@ -207,8 +208,7 @@ task autonomous() {
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ballOff();
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ballOff();
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shootBall();
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shootBall();
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driveTiles(0.05, REVERSE);
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driveTiles(0.05, REVERSE);
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driveTiles(0.33, FORWARD); // Hit middle column bottom flag
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driveTiles(0.33, FORWARD);
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//driveTiles(2, REVERSE);
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wait(2);
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wait(2);
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turntoRight(1);
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turntoRight(1);
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driveTiles(2.2, REVERSE);
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driveTiles(2.2, REVERSE);
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