fix auton parking
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db09576032
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450d3c3997
116
main.c
116
main.c
@ -1,4 +1,6 @@
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#pragma config(I2C_Usage, I2C1, i2cSensors)
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#pragma config(Sensor, dgtl1, , sensorSONAR_inch)
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#pragma config(Sensor, dgtl3, , sensorSONAR_inch)
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#pragma config(Sensor, I2C_1, , sensorQuadEncoderOnI2CPort, , AutoAssign )
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#pragma config(Sensor, I2C_2, , sensorQuadEncoderOnI2CPort, , AutoAssign )
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#pragma config(Motor, port1, , tmotorVex393_HBridge, openLoop)
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@ -23,27 +25,27 @@
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// Set motor maximum speed, this allows for tweaking the speed of the robot with one change.
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#define MAX_AUTO_SPEED 100
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/* During the development of the autonomous portion of our code, we found that the robot
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would have issues turning and driving at MAX_SPEED causing it to turn too much, and
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not driving straight. After limiting the driving speed to 100, we found that the robot
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was able to drive more consistently.
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/* During the development of the autonomous portion of our code, we found that the robot
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would have issues turning and driving at MAX_SPEED causing it to turn too much, and
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not driving straight. After limiting the driving speed to 100, we found that the robot
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was able to drive more consistently.
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*/
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#define STOP 0
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// Defines the value for when a motor is stopped.
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#define DEADZONE 10
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/* Defines the deadzone of the VEX controller. With our controllers, a value of 10 allowed
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for the motors to completely lose power when the joystick is let go.
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*/
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/* Defines the deadzone of the VEX controller. With our controllers, a value of 10 allowed
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for the motors to completely lose power when the joystick is let go.
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*/
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#define DRIVE_OFFSET 10
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/* Defines the offset used to correct curves while the robot is driving straight during the
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/* Defines the offset used to correct curves while the robot is driving straight during the
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driveTiles(float numberOfTiles, bool direction) function.
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*/
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#define TILE 1206
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/* Definition for Rotation points per tile.
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/* Definition for Rotation points per tile.
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Each tile is 23.4 inches wide.
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@ -53,20 +55,20 @@
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2 * pi * r is circumference of the wheel - 13.0376 inches
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There are 627.2 points in a revolution with the vex direct motor encoders - according to robotc
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developers: “The 2-wire 393 motor measures 627.2 counts per revolution of the output shaft in its
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default high-torque configuration and 392 counts per revolution of the output shaft in its
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There are 627.2 points in a revolution with the vex direct motor encoders - according to robotc
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developers: “The 2-wire 393 motor measures 627.2 counts per revolution of the output shaft in its
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default high-torque configuration and 392 counts per revolution of the output shaft in its
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modified high-speed configuration.”
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So if we do 1 revolution * distance / radius we get 627.2 * 23.4 / 13.0376 = 1206.
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When the integrated motor encoder reports a movement of 1206, that means the robot has moved 1 tile.
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So if we do 1 revolution * distance / radius we get 627.2 * 23.4 / 13.0376 = 1206.
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When the integrated motor encoder reports a movement of 1206, that means the robot has moved 1 tile.
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*/
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// How much the wheels should spin in a 90 degree turn
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#define POINTS_PER_TURN 320
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/* Using trial and error, we found that our robot will make a 90 degree turn when the integrated motor
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/* Using trial and error, we found that our robot will make a 90 degree turn when the integrated motor
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encoders report a distance of 320 while spinning in place.
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*/
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@ -74,9 +76,9 @@
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// definitions for driveTiles()
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#define FORWARD true
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#define REVERSE false
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/* When the function driveTiles(float numberOfTiles, bool direction) is called, one of the explicit
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parameters is a boolean for direction, where true is forward, and false is reverse. Using these
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definitions in our code, it is clearer to us and readers as to what that parameter is for.
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/* When the function driveTiles(float numberOfTiles, bool direction) is called, one of the explicit
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parameters is a boolean for direction, where true is forward, and false is reverse. Using these
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definitions in our code, it is clearer to us and readers as to what that parameter is for.
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*/
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void stopDriving() {
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@ -86,7 +88,7 @@ void stopDriving() {
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motor[driveRF] = STOP;
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}
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// Explicit Parameters: None
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// Output: All four driving motors will be stopped, stopping the robot’s movements immediately.
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// Output: All four driving motors will be stopped, stopping the robot’s movements immediately.
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@ -105,8 +107,8 @@ void shootBall() {
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motor[shoot] = STOP;
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}
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// Explicit Parameters: None
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// Output: The 2 motors connected to the shoot port will turn on for 1.25 seconds, which is
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// precisely the amount of time needed for the motors to pull back and release the launcher.
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// Output: The 2 motors connected to the shoot port will turn on for 1.25 seconds, which is
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// precisely the amount of time needed for the motors to pull back and release the launcher.
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void turntoRight(float turns) {
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@ -119,9 +121,9 @@ void turntoRight(float turns) {
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}
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stopDriving();
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}
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// Explicit Parameters: A floating point number turns will control how much the robot will turn to the right.
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// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
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// specify decimal amounts to turns to allow for any angle of a turn.
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// Explicit Parameters: A floating point number turns will control how much the robot will turn to the right.
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// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
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// specify decimal amounts to turns to allow for any angle of a turn.
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// Output: The robot will turn by (turns * 90) degrees to the right.
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void turntoLeft(float turns) {
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@ -134,9 +136,9 @@ void turntoLeft(float turns) {
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}
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stopDriving();
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}
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// Explicit Parameters: A floating point number turns will control how much the robot will turn to the left.
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// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
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// specify decimal amounts to turns to allow for any angle of a turn.
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// Explicit Parameters: A floating point number turns will control how much the robot will turn to the left.
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// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
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// specify decimal amounts to turns to allow for any angle of a turn.
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// Output: The robot will turn by (turns * 90) degrees to the left.
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@ -152,8 +154,8 @@ void ballIn() {
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}
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// Explicit Parameters: None
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// Output: These three functions manage the ball lift and, conveniently, the same motors in reverse will
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// flip a cap. flipOn() will spin the motors in the direction needed to flip caps, ballIn() will spin the
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// motors in the direction needed to collect and pick up balls, and ballOff() will turn off the motors.
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// flip a cap. flipOn() will spin the motors in the direction needed to flip caps, ballIn() will spin the
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// motors in the direction needed to collect and pick up balls, and ballOff() will turn off the motors.
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void joystickDrive() {
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@ -175,10 +177,10 @@ void joystickDrive() {
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}
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}
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// Explicit Parameters: None
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// Output: The robot will drive based on the values read from the 2 joysticks on the controller. However,
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// Output: The robot will drive based on the values read from the 2 joysticks on the controller. However,
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// if the joystick’s value is inside the DEADZONE (10) then the robot will not move. This prevents wasted
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// battery and motor overheating when the robot is not supposed to be moving. This is necessary because when
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// the joysticks are let go they don’t read a value of exactly zero, it’s usually off by a few.
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// the joysticks are let go they don’t read a value of exactly zero, it’s usually off by a few.
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void buttonChecks() {
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@ -196,7 +198,7 @@ void buttonChecks() {
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} // No need for reverse on the ball launcher!
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}
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// Explicit Parameters: None
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// Output: When the corresponding buttons are pressed, various features will be activated, such as the cap
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// Output: When the corresponding buttons are pressed, various features will be activated, such as the cap
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// flipper or the ball launcher. When the buttons are released, the action is stopped.
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@ -251,14 +253,14 @@ void driveTiles(float numberOfTiles, bool direction) {
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}
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stopDriving();
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}
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// Explicit Parameters: A floating point number numberOfTurns that represents the number of tiles that the
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// robot is to drive. Since it is a floating point number, we can move by half or any fraction movement.
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// There is also the boolean value direction that controls which way the robot is to move. true is for forward,
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// and false is for reverse.
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// Output: The robot will drive the specified amount of tiles, in the specified direction. If the robot is not driving
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// Explicit Parameters: A floating point number numberOfTurns that represents the number of tiles that the
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// robot is to drive. Since it is a floating point number, we can move by half or any fraction movement.
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// There is also the boolean value direction that controls which way the robot is to move. true is for forward,
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// and false is for reverse.
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// Output: The robot will drive the specified amount of tiles, in the specified direction. If the robot is not driving
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// straight, the speeds of the left and right motors can be offset from each other to cancel out any slight drifts
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// to the left or right. We subtract 200 from the distance no matter what here, because the robot moves
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// that much after it is told to stop.
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// to the left or right. We subtract 200 from the distance no matter what here, because the robot moves
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// that much after it is told to stop.
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task autonomous() {
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turntoRight(0.03);
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@ -276,23 +278,20 @@ task autonomous() {
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driveTiles(1, REVERSE);
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turntoRight(1);
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driveTiles(0.6, REVERSE);
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driveTiles(2.1, FORWARD); // Flip the other cap without turning on the spinner
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driveTiles(2, FORWARD); // Flip the other cap without turning on the spinner
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flipOn(); // So we can pick up the ball that's under it!
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driveTiles(0.5, FORWARD);
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ballIn();
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driveTiles(0.1, REVERSE);
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driveTiles(0.3, REVERSE);
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wait(3);
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driveTiles(0.1, REVERSE);
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turntoLeft(1);
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driveTiles(0.2, REVERSE);
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driveTiles(0.5, REVERSE);
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turntoLeft(0.75);
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//driveTiles(0.2, REVERSE);
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wait(3);
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ballOff();
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shootBall();
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driveTiles(0.05, REVERSE);
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driveTiles(0.33, FORWARD);
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wait(2);
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turntoRight(1);
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driveTiles(2.2, REVERSE);
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turntoRight(0.75);
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driveTiles(1.9, REVERSE);
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turntoLeft(1);
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driveTiles(1, REVERSE);
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turntoRight(1);
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@ -302,15 +301,15 @@ task autonomous() {
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/*
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This is the autonomous task. Here’s the path of the robot, described in words instead of code:
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1. Start at the red tile closest to the flags.
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1. Start at the red tile closest to the flags.
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2. Turn a tiny bit to the right to aim, and shoot the top flag with our preload.
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3. Re-align ourselves and drive to hit the bottom flag.
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3. Re-align ourselves and drive to hit the bottom flag.
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4. Back up 1 tile, turn right, and back into the wall to align the robot.
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5. Drive forward with the flipper turned on, and flip the cap from blue to red.
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5. Drive forward with the flipper turned on, and flip the cap from blue to red.
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6. Back up, turn left, reverse 1 tile, turn right, back into the wall again to align ourselves.
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@ -326,17 +325,16 @@ This is the autonomous task. Here’s the path of the robot, described in words
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12. Turn to face the parking platforms, and reverse into the wall to align ourselves again.
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13. Climb to the middle parking platform and stop.
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13. Climb to the middle parking platform and stop.
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*/
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task usercontrol() {
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while (true) {
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joystickDrive();
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buttonChecks();
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}
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}
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// When the driver is in control, this task runs. For the entire duration of the driver control period, we need
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// to be able to control the robot, so we put everything in a while loop. The task calls 2 previously mentioned
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// functions, joystickDrive() and buttonChecks().
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// When the driver is in control, this task runs. For the entire duration of the driver control period, we need
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// to be able to control the robot, so we put everything in a while loop. The task calls 2 previously mentioned
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// functions, joystickDrive() and buttonChecks().
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