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@ -33,19 +33,61 @@
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#define TILE 1206
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#define TILE 1206
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// How much the wheels should spin in a 90 degree turn
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// How much the wheels should spin in a 90 degree turn
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#define POINTS_PER_TURN 360
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#define POINTS_PER_TURN 320
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// definitions for driveTiles()
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// definitions for driveTiles()
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#define FORWARD true
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#define FORWARD true
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#define REVERSE false
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#define REVERSE false
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void clearEnc() { // Reset driving motor encoder values to 0
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nMotorEncoder[driveRB] = 0;
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nMotorEncoder[driveLB] = 0;
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}
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void shootBall() {
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void shootBall() {
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motor[shoot] = MAX_SPEED;
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motor[shoot] = MAX_SPEED;
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wait(1.25); // Shooting takes 1.25 seconds.
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wait(1.25); // Shooting takes 1.25 seconds.
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// Any unwanted extra movement will be undone by the rubber bands.
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// Any unwanted extra movement will be undone by the rubber bands.
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motor[shoot] = STOP;
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motor[shoot] = STOP;
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}
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}
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void clearEnc();
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void turntoRight(float turns) {
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clearEnc();
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveLB]){
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motor[driveLB] = 100;
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motor[driveLF] = 100;
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motor[driveRB] = -100;
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motor[driveRF] = -100;
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}
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motor[driveLB] = 0;
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motor[driveLF] = 0;
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motor[driveRB] = 0;
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motor[driveRF] = 0;
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}
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void turntoLeft(float turns) {
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clearEnc();
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while(turns * POINTS_PER_TURN > nMotorEncoder[driveRB]){
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motor[driveLB] = -100;
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motor[driveLF] = -100;
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motor[driveRB] = 100;
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motor[driveRF] = 100;
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}
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motor[driveLB] = 0;
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motor[driveLF] = 0;
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motor[driveRB] = 0;
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motor[driveRF] = 0;
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}
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void flipOn() {
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motor[bintake] = -MAX_SPEED;
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}
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void ballOff() {
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motor[bintake] = 0;
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}
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void ballIn() {
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motor[bintake] = MAX_SPEED;
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}
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void joystickDrive() {
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void joystickDrive() {
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if(abs(vexRT[Ch3]) > DEADZONE) {
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if(abs(vexRT[Ch3]) > DEADZONE) {
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motor[driveLB] = vexRT[Ch3];
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motor[driveLB] = vexRT[Ch3];
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@ -89,17 +131,17 @@ void pre_auton() {
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bStopTasksBetweenModes = true;
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bStopTasksBetweenModes = true;
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}
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}
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void driveTiles(int numberOfTiles, bool direction) {
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void driveTiles(float numberOfTiles, bool direction) {
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// when direction is true, move forward, otherwise go in reverse
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// when direction is true, move forward, otherwise go in reverse
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clearEnc();
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clearEnc();
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while(direction == FORWARD && numberOfTiles * TILE > nMotorEncoder[1]) {
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while(direction == FORWARD && numberOfTiles * TILE - 200 > nMotorEncoder[driveRB]) {
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if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
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if(abs(nMotorEncoder[driveRB]) - 10 > nMotorEncoder[driveLB]) {
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motor[driveLB] = 100;
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motor[driveLB] = 100;
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motor[driveLF] = 100;
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motor[driveLF] = 100;
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motor[driveRB] = 90;
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motor[driveRB] = 90;
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motor[driveRF] = 90;
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motor[driveRF] = 90;
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}
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}
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if(abs(nMotorEncoder[2]) - 10 > nMotorEncoder[1]) {
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if(abs(nMotorEncoder[driveLB]) - 10 > nMotorEncoder[driveRB]) {
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motor[driveLB] = 90;
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motor[driveLB] = 90;
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motor[driveLF] = 90;
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motor[driveLF] = 90;
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motor[driveRB] = 100;
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motor[driveRB] = 100;
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@ -111,14 +153,14 @@ void driveTiles(int numberOfTiles, bool direction) {
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motor[driveRF] = 100;
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motor[driveRF] = 100;
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}
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}
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}
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}
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while(direction == REVERSE && numberOfTiles * TILE > nMotorEncoder[1]) {
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while(direction == REVERSE && numberOfTiles * TILE - 200 > -nMotorEncoder[driveRB]) {
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if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
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if(abs(nMotorEncoder[driveRB]) - 10 > nMotorEncoder[driveLB]) {
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motor[driveLB] = -100;
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motor[driveLB] = -100;
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motor[driveLF] = -100;
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motor[driveLF] = -100;
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motor[driveRB] = -90;
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motor[driveRB] = -90;
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motor[driveRF] = -90;
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motor[driveRF] = -90;
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}
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}
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if(abs(nMotorEncoder[2]) - 10 > nMotorEncoder[1]) {
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if(abs(nMotorEncoder[driveLB]) - 10 > nMotorEncoder[driveLB]) {
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motor[driveLB] = -90;
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motor[driveLB] = -90;
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motor[driveLF] = -90;
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motor[driveLF] = -90;
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motor[driveRB] = -100;
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motor[driveRB] = -100;
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@ -136,54 +178,43 @@ void driveTiles(int numberOfTiles, bool direction) {
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motor[driveRF] = 0;
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motor[driveRF] = 0;
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}
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}
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task autonomous() {
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task autonomous() {
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turntoRight(0.05);
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shootBall();
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shootBall();
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turntoLeft(0.05);
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driveTiles(2, FORWARD); // Move 2 forward to hit bottom flag
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driveTiles(2, FORWARD); // Move 2 forward to hit bottom flag
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driveTiles(1, REVERSE);
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driveTiles(1, REVERSE);
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turnRight(1);
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turntoRight(1);
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driveTiles(0.33, REVERSE); // Drive 1/3 of a tile backwards to hit the wall and align ourselves!
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driveTiles(0.5, REVERSE); // Drive 1/3 of a tile backwards to hit the wall and align ourselves!
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flipOn(); // Turn on the ball intake in reverse, which is what we can use to flip the caps
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flipOn(); // Turn on the ball intake in reverse, which is what we can use to flip the caps
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driveTiles(1.25, FORWARD); // flip cap
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driveTiles(1.5, FORWARD); // flip cap
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ballOff();
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ballOff();
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driveTiles(1.25, REVERSE);
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turntoLeft(1);
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driveTiles(1, REVERSE);
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driveTiles(1, REVERSE);
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turnLeft(1);
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turntoRight(1);
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driveTiles(1, REVERSE);
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driveTiles(0.6, REVERSE);
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turnRight(1);
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driveTiles(0.33, REVERSE);
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driveTiles(2.5, FORWARD); // Flip the other cap without turning on the spinner
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driveTiles(2.5, FORWARD); // Flip the other cap without turning on the spinner
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flipOn();
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driveTiles(0.5, FORWARD);
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driveTiles(0.1, FORWARD);
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ballIn(); // So we can pick up the ball!
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ballIn(); // So we can pick up the ball!
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delay(1000);
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wait(3);
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driveTiles(0.1, FORWARD);
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driveTiles(0.1, FORWARD);
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turnLeft(1);
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turntoLeft(1);
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driveTiles(0.33, REVERSE);
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driveTiles(0.25, REVERSE);
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delay(1000);
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wait(3);
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ballOff();
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ballOff();
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shootBall();
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shootBall();
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driveTiles(2.2, FORWARD); // Hit middle column bottom flag
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driveTiles(0.25, FORWARD); // Hit middle column bottom flag
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//driveTiles(2, REVERSE);
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}
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turntoRight(1);
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void turnRight(int turns) {
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driveTiles(2.5, REVERSE);
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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turntoLeft(1);
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driveTiles(1, REVERSE);
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}
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turntoRight(1);
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}
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driveTiles(0.25, REVERSE);
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void turnLeft(int turns) {
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driveTiles(3, FORWARD);
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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}
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}
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void clearEnc() { // Reset driving motor encoder values to 0
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nMotorEncoder[1] = 0;
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nMotorEncoder[2] = 0;
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}
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void flipOn() {
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motor[bintake] = -MAX_SPEED;
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}
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void ballOff() {
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motor[bintake] = 0;
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}
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void ballIn() {
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motor[bintake] = MAX_SPEED;
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}
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}
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task usercontrol() { // In user control mode
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task usercontrol() { // In user control mode
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while (true) {
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while (true) {
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