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#pragma config(I2C_Usage, I2C1, i2cSensors)
#pragma config(Sensor, I2C_1, , sensorQuadEncoderOnI2CPort, , AutoAssign )
#pragma config(Sensor, I2C_2, , sensorQuadEncoderOnI2CPort, , AutoAssign )
#pragma config(Motor, port1, , tmotorVex393_HBridge, openLoop)
#pragma config(Motor, port2, shoot, tmotorVex393_MC29, openLoop, reversed)
#pragma config(Motor, port3, driveLB, tmotorVex393_MC29, openLoop, reversed, encoderPort, I2C_2)
#pragma config(Motor, port4, driveLF, tmotorVex393_MC29, openLoop, reversed)
#pragma config(Motor, port5, driveRB, tmotorVex393_MC29, openLoop, reversed, encoderPort, I2C_1)
#pragma config(Motor, port6, driveRF, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port7, bintake, tmotorVex393_MC29, openLoop, reversed)
#pragma config(Motor, port8, , tmotorVex393_MC29, openLoop)
#pragma config(Motor, port9, , tmotorVex393_MC29, openLoop)
#pragma config(Motor, port10, , tmotorVex393_HBridge, openLoop)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
#pragma platform(VEX2)
#pragma competitionControl(Competition)
#include "Vex_Competition_Includes.c"
// Definitions here!
#define MAX_SPEED 127
// Set motor maximum speed, this allows for tweaking the speed of the robot with one change.
#define MAX_AUTO_SPEED 100
/* During the development of the autonomous portion of our code, we found that the robot
would have issues turning and driving at MAX_SPEED causing it to turn too much, and
not driving straight. After limiting the driving speed to 100, we found that the robot
was able to drive more consistently.
*/
#define STOP 0
// Defines the value for when a motor is stopped.
#define DEADZONE 10
/* Defines the deadzone of the VEX controller. With our controllers, a value of 10 allowed
for the motors to completely lose power when the joystick is let go.
*/
#define DRIVE_OFFSET 10
/* Defines the offset used to correct curves while the robot is driving straight during the
driveTiles(float numberOfTiles, bool direction) function.
*/
#define TILE 1206
/* Definition for Rotation points per tile.
Each tile is 23.4 inches wide.
The exact radius of 4" omni wheels, using dial calipers: 2.075 inches
2 * pi * r is circumference of the wheel - 13.0376 inches
There are 627.2 points in a revolution with the vex direct motor encoders - according to robotc
developers: “The 2-wire 393 motor measures 627.2 counts per revolution of the output shaft in its
default high-torque configuration and 392 counts per revolution of the output shaft in its
modified high-speed configuration.”
So if we do 1 revolution * distance / radius we get 627.2 * 23.4 / 13.0376 = 1206.
When the integrated motor encoder reports a movement of 1206, that means the robot has moved 1 tile.
*/
// How much the wheels should spin in a 90 degree turn
#define POINTS_PER_TURN 320
/* Using trial and error, we found that our robot will make a 90 degree turn when the integrated motor
encoders report a distance of 320 while spinning in place.
*/
// definitions for driveTiles()
#define FORWARD true
#define REVERSE false
/* When the function driveTiles(float numberOfTiles, bool direction) is called, one of the explicit
parameters is a boolean for direction, where true is forward, and false is reverse. Using these
definitions in our code, it is clearer to us and readers as to what that parameter is for.
*/
void stopDriving() {
motor[driveLB] = STOP;
motor[driveLF] = STOP;
motor[driveRB] = STOP;
motor[driveRF] = STOP;
}
// Explicit Parameters: None
// Output: All four driving motors will be stopped, stopping the robots movements immediately.
void clearEnc() { // Reset driving motor encoder values to 0
nMotorEncoder[driveRB] = 0;
nMotorEncoder[driveLB] = 0;
}
// Explicit Parameters: None
// Output: Resets the driving encoders to 0, for use in other autonomous functions.
void shootBall() {
motor[shoot] = MAX_SPEED;
wait(1.25); // Shooting takes 1.25 seconds
motor[shoot] = STOP;
}
// Explicit Parameters: None
// Output: The 2 motors connected to the shoot port will turn on for 1.25 seconds, which is
// precisely the amount of time needed for the motors to pull back and release the launcher.
void turntoRight(float turns) {
clearEnc();
while(turns * POINTS_PER_TURN > nMotorEncoder[driveLB]){
motor[driveLB] = MAX_AUTO_SPEED;
motor[driveLF] = MAX_AUTO_SPEED;
motor[driveRB] = -MAX_AUTO_SPEED;
motor[driveRF] = -MAX_AUTO_SPEED;
}
stopDriving();
}
// Explicit Parameters: A floating point number turns will control how much the robot will turn to the right.
// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
// specify decimal amounts to turns to allow for any angle of a turn.
// Output: The robot will turn by (turns * 90) degrees to the right.
void turntoLeft(float turns) {
clearEnc();
while(turns * POINTS_PER_TURN > nMotorEncoder[driveRB]){
motor[driveLB] = -MAX_AUTO_SPEED;
motor[driveLF] = -MAX_AUTO_SPEED;
motor[driveRB] = MAX_AUTO_SPEED;
motor[driveRF] = MAX_AUTO_SPEED;
}
stopDriving();
}
// Explicit Parameters: A floating point number turns will control how much the robot will turn to the left.
// When turns is set to 1, the robot will turn exactly 90 degrees. Since it is a floating point number, we can
// specify decimal amounts to turns to allow for any angle of a turn.
// Output: The robot will turn by (turns * 90) degrees to the left.
void flipOn() {
motor[bintake] = -MAX_SPEED;
}
void ballOff() {
motor[bintake] = STOP;
}
void ballIn() {
motor[bintake] = MAX_SPEED;
}
// Explicit Parameters: None
// Output: These three functions manage the ball lift and, conveniently, the same motors in reverse will
// flip a cap. flipOn() will spin the motors in the direction needed to flip caps, ballIn() will spin the
// motors in the direction needed to collect and pick up balls, and ballOff() will turn off the motors.
void joystickDrive() {
if(abs(vexRT[Ch3]) > DEADZONE) {
motor[driveLB] = vexRT[Ch3];
motor[driveLF] = vexRT[Ch3];
}
else {
motor[driveLB] = STOP;
motor[driveLF] = STOP;
}
if(abs(vexRT[Ch2]) > DEADZONE) {
motor[driveRB] = vexRT[Ch2];
motor[driveRF] = vexRT[Ch2];
}
else {
motor[driveRB] = STOP;
motor[driveRF] = STOP;
}
}
// Explicit Parameters: None
// Output: The robot will drive based on the values read from the 2 joysticks on the controller. However,
// if the joysticks value is inside the DEADZONE (10) then the robot will not move. This prevents wasted
// battery and motor overheating when the robot is not supposed to be moving. This is necessary because when
// the joysticks are let go they dont read a value of exactly zero, its usually off by a few.
void buttonChecks() {
if (vexRT[Btn5U] == 1) {
ballIn();
}
else if (vexRT[Btn5D] == 1) {
flipOn();
}
else {
ballOff();
}
if (vexRT[Btn8D] == 1) {
shootBall();
} // No need for reverse on the ball launcher!
}
// Explicit Parameters: None
// Output: When the corresponding buttons are pressed, various features will be activated, such as the cap
// flipper or the ball launcher. When the buttons are released, the action is stopped.
void pre_auton() {
/* Set bStopTasksBetweenModes to false if you want to keep user created tasks
running between Autonomous and Driver controlled modes. You will need to
manage all user created tasks if set to false. */
bStopTasksBetweenModes = true;
}
// Auto-generated ROBOTC autonomous function
void driveTiles(float numberOfTiles, bool direction) {
// when direction is true, move forward, otherwise go in reverse
clearEnc();
while(direction == FORWARD && numberOfTiles * TILE - 200 > nMotorEncoder[driveRB]) {
if(abs(nMotorEncoder[driveRB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
motor[driveLB] = MAX_AUTO_SPEED;
motor[driveLF] = MAX_AUTO_SPEED;
motor[driveRB] = MAX_AUTO_SPEED - DRIVE_OFFSET;
motor[driveRF] = MAX_AUTO_SPEED - DRIVE_OFFSET;
}
if(abs(nMotorEncoder[driveLB]) - DRIVE_OFFSET > nMotorEncoder[driveRB]) {
motor[driveLB] = MAX_AUTO_SPEED - DRIVE_OFFSET;
motor[driveLF] = MAX_AUTO_SPEED - DRIVE_OFFSET;
motor[driveRB] = MAX_AUTO_SPEED;
motor[driveRF] = MAX_AUTO_SPEED;
} else {
motor[driveLB] = MAX_AUTO_SPEED;
motor[driveLF] = MAX_AUTO_SPEED;
motor[driveRB] = MAX_AUTO_SPEED;
motor[driveRF] = MAX_AUTO_SPEED;
}
}
while(direction == REVERSE && numberOfTiles * TILE - 200 > -nMotorEncoder[driveRB]) {
if(abs(nMotorEncoder[driveRB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
motor[driveLB] = -MAX_AUTO_SPEED;
motor[driveLF] = -MAX_AUTO_SPEED;
motor[driveRB] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
motor[driveRF] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
}
if(abs(nMotorEncoder[driveLB]) - DRIVE_OFFSET > nMotorEncoder[driveLB]) {
motor[driveLB] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
motor[driveLF] = -MAX_AUTO_SPEED + DRIVE_OFFSET;
motor[driveRB] = -MAX_AUTO_SPEED;
motor[driveRF] = -MAX_AUTO_SPEED;
} else {
motor[driveLB] = -MAX_AUTO_SPEED;
motor[driveLF] = -MAX_AUTO_SPEED;
motor[driveRB] = -MAX_AUTO_SPEED;
motor[driveRF] = -MAX_AUTO_SPEED;
}
}
stopDriving();
}
// Explicit Parameters: A floating point number numberOfTurns that represents the number of tiles that the
// robot is to drive. Since it is a floating point number, we can move by half or any fraction movement.
// There is also the boolean value direction that controls which way the robot is to move. true is for forward,
// and false is for reverse.
// Output: The robot will drive the specified amount of tiles, in the specified direction. If the robot is not driving
// straight, the speeds of the left and right motors can be offset from each other to cancel out any slight drifts
// to the left or right. We subtract 200 from the distance no matter what here, because the robot moves
// that much after it is told to stop.
task autonomous() {
turntoRight(0.03);
shootBall();
turntoLeft(0.03);
driveTiles(2, FORWARD); // Move 2 forward to hit bottom flag
driveTiles(1, REVERSE);
turntoRight(1);
driveTiles(0.5, REVERSE); // Drive 1/3 of a tile backwards to hit the wall and align ourselves!
flipOn(); // Turn on the ball intake in reverse, which is what we can use to flip the caps
driveTiles(1.6, FORWARD); // flip cap
ballOff();
driveTiles(1.35, REVERSE);
turntoLeft(1);
driveTiles(1, REVERSE);
turntoRight(1);
driveTiles(0.6, REVERSE);
driveTiles(2.1, FORWARD); // Flip the other cap without turning on the spinner
flipOn(); // So we can pick up the ball that's under it!
driveTiles(0.5, FORWARD);
ballIn();
driveTiles(0.1, REVERSE);
wait(3);
driveTiles(0.1, REVERSE);
turntoLeft(1);
driveTiles(0.2, REVERSE);
wait(3);
ballOff();
shootBall();
driveTiles(0.05, REVERSE);
driveTiles(0.33, FORWARD);
wait(2);
turntoRight(1);
driveTiles(2.2, REVERSE);
turntoLeft(1);
driveTiles(1, REVERSE);
turntoRight(1);
driveTiles(0.25, REVERSE);
driveTiles(3, FORWARD);
}
/*
This is the autonomous task. Heres the path of the robot, described in words instead of code:
1. Start at the red tile closest to the flags.
2. Turn a tiny bit to the right to aim, and shoot the top flag with our preload.
3. Re-align ourselves and drive to hit the bottom flag.
4. Back up 1 tile, turn right, and back into the wall to align the robot.
5. Drive forward with the flipper turned on, and flip the cap from blue to red.
6. Back up, turn left, reverse 1 tile, turn right, back into the wall again to align ourselves.
7. Drive forward, push the cap off of the ball, turn of the flipper and flip the cap.
8. Run the motors to lift the ball up to the ball launcher. We wait a few seconds for the ball.
9. Turn to the left, wait a bit more, and shoot the top flag in the middle column of flags.
10. Turn right, back up to the starting tile, then turn left.
11. Reverse for 1 tile to be perpendicular with the platforms.
12. Turn to face the parking platforms, and reverse into the wall to align ourselves again.
13. Climb to the middle parking platform and stop.
*/
task usercontrol() {
while (true) {
joystickDrive();
buttonChecks();
}
}
// When the driver is in control, this task runs. For the entire duration of the driver control period, we need
// to be able to control the robot, so we put everything in a while loop. The task calls 2 previously mentioned
// functions, joystickDrive() and buttonChecks().