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@ -137,8 +137,28 @@ void driveTiles(int numberOfTiles, bool direction) {
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}
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}
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task autonomous() {
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task autonomous() {
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shootBall();
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shootBall();
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driveTiles(2, true); // Move 2 forward to hit bottom flag
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driveTiles(2, FORWARD); // Move 2 forward to hit bottom flag
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//driveTiles(1, false);
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driveTiles(1, REVERSE);
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turnRight(1);
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driveTiles(0.33, REVERSE); // Drive 1/3 of a tile backwards to hit the wall and align ourselves!
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flipOn(); // Turn on the ball intake in reverse, which is what we can use to flip the caps
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driveTiles(1.25, FORWARD); // flip cap
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ballOff();
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driveTiles(1, REVERSE);
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turnLeft(1);
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driveTiles(1, REVERSE);
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turnRight(1);
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driveTiles(0.33, REVERSE);
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driveTiles(2.5, FORWARD);
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ballIn();
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delay(100);
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driveTiles(0.1, FORWARD);
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turnLeft(1);
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driveTiles(0.33, REVERSE);
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delay(1000);
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ballOff();
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shootBall();
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}
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}
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void turnRight(int turns) {
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void turnRight(int turns) {
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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@ -155,6 +175,15 @@ void clearEnc() { // Reset driving motor encoder values to 0
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nMotorEncoder[1] = 0;
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nMotorEncoder[1] = 0;
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nMotorEncoder[2] = 0;
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nMotorEncoder[2] = 0;
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}
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}
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void flipOn() {
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motor[bintake] = -MAX_SPEED;
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}
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void ballOff() {
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motor[bintake] = 0;
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}
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void ballIn() {
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motor[bintake] = MAX_SPEED;
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}
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task usercontrol() { // In user control mode
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task usercontrol() { // In user control mode
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while (true) {
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while (true) {
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joystickDrive(); // Joystick mapping function
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joystickDrive(); // Joystick mapping function
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