add auton temp
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										33
									
								
								main.c
									
									
									
									
									
								
							
							
						
						
									
										33
									
								
								main.c
									
									
									
									
									
								
							@@ -137,8 +137,28 @@ void driveTiles(int numberOfTiles, bool direction) {
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}
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					}
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task autonomous() {
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					task autonomous() {
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	shootBall();
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						shootBall();
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	driveTiles(2, true); // Move 2 forward to hit bottom flag
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						driveTiles(2, FORWARD); // Move 2 forward to hit bottom flag
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    //driveTiles(1, false);
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					  driveTiles(1, REVERSE);
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					  turnRight(1);
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					  driveTiles(0.33, REVERSE); // Drive 1/3 of a tile backwards to hit the wall and align ourselves!
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					  flipOn(); // Turn on the ball intake in reverse, which is what we can use to flip the caps
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					  driveTiles(1.25, FORWARD); // flip cap
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					  ballOff();
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					  driveTiles(1, REVERSE);
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					  turnLeft(1);
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					  driveTiles(1, REVERSE);
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					  turnRight(1);
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					  driveTiles(0.33, REVERSE);
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					  driveTiles(2.5, FORWARD);
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					  ballIn();
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					  delay(100);
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					  driveTiles(0.1, FORWARD);
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					  turnLeft(1);
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					  driveTiles(0.33, REVERSE);
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					  delay(1000);
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					  ballOff();
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					  shootBall();
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}
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					}
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void turnRight(int turns) {
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					void turnRight(int turns) {
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  while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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					  while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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@@ -155,6 +175,15 @@ void clearEnc() { // Reset driving motor encoder values to 0
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    nMotorEncoder[1] = 0;
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					    nMotorEncoder[1] = 0;
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    nMotorEncoder[2] = 0;    
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					    nMotorEncoder[2] = 0;    
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}
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					}
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					void flipOn() {
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					  motor[bintake] = -MAX_SPEED;
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					}
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					void ballOff() {
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					  motor[bintake] = 0;
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					}
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					void ballIn() {
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					  motor[bintake] = MAX_SPEED;
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					}
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task usercontrol() { // In user control mode
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					task usercontrol() { // In user control mode
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  while (true) {
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					  while (true) {
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    joystickDrive(); // Joystick mapping function
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					    joystickDrive(); // Joystick mapping function
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