Update 'main.c'
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main.c
51
main.c
@ -18,24 +18,32 @@
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#include "Vex_Competition_Includes.c"
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// some variable definitions
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#define MAX_SPEED 127
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#define STOP 0
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#define MAX_SPEED 127 // Max speed of the motors
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#define STOP 0
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#define DEADZONE 10
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/*
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23.4 / (2 * pi * 2.075) * 360
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23.4 / (2 * pi * 2.075) * 672.2
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23.4 = inches in a tile
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2.075 = exact radius of 4" omniwheels
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2 * pi * r is circumference of the wheel
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360 degrees in a circle
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final calculation is the amount of degrees of rotation per tile of movement
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627.2 points in a revolution with the vex encoders
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final calculation is the amount of points of rotation per tile of movement
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*/
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#define TILE 646
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#define TILE 1206
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// How much the wheels should spin in a 90 degree turn
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#define POINTS_PER_TURN 360
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// definitions for driveTiles()
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#define FORWARD true
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#define REVERSE false
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void shootBall() {
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motor[shoot] = MAX_SPEED;
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wait(1.25); // Shooting takes 1.25 seconds.
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motor[shoot] = STOP;
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wait(1.25); // Shooting takes 1.25 seconds.
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// Any unwanted extra movement will be undone by the rubber bands.
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motor[shoot] = STOP;
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}
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void clearEnc();
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void joystickDrive() {
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@ -54,7 +62,7 @@ void joystickDrive() {
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else {
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motor[driveRB] = STOP;
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motor[driveRF] = STOP;
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}
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}
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}
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void buttonChecks() {
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@ -67,10 +75,9 @@ void buttonChecks() {
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else {
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motor[bintake] = STOP;
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}
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//Flipper Code
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if (vexRT[Btn8D] == 1) {
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shootBall();
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}
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} // No need for reverse on the ball launcher!
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}
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@ -82,9 +89,10 @@ void pre_auton() {
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bStopTasksBetweenModes = true;
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}
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void driveTiles(int numberOfTiles, bool direction) {
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void driveTiles(int numberOfTiles, bool direction) {
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// when direction is true, move forward, otherwise go in reverse
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clearEnc();
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while(direction && numberOfTiles * TILE > nMotorEncoder[1]) {
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while(direction == FORWARD && numberOfTiles * TILE > nMotorEncoder[1]) {
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if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
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motor[driveLB] = 100;
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motor[driveLF] = 100;
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@ -103,7 +111,7 @@ void driveTiles(int numberOfTiles, bool direction) {
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motor[driveRF] = 100;
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}
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}
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while(!direction && numberOfTiles * TILE > nMotorEncoder[1]) {
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while(direction == REVERSE && numberOfTiles * TILE > nMotorEncoder[1]) {
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if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
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motor[driveLB] = -100;
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motor[driveLF] = -100;
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@ -129,28 +137,27 @@ void driveTiles(int numberOfTiles, bool direction) {
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}
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task autonomous() {
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shootBall();
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driveTiles(2, true);
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driveTiles(2, true); // Move 2 forward to hit bottom flag
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//driveTiles(1, false);
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}
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void turnRight(int turns) {
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while(turns * 360 < nMotorEncoder[1]){
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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}
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}
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void turnLeft(int turns) {
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while(turns * 360 < nMotorEncoder[1]){
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while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
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}
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}
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void clearEnc() {
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void clearEnc() { // Reset driving motor encoder values to 0
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nMotorEncoder[1] = 0;
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nMotorEncoder[2] = 0;
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}
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task usercontrol() {
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task usercontrol() { // In user control mode
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while (true) {
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//Dual Driving
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joystickDrive();
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buttonChecks();
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joystickDrive(); // Joystick mapping function
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buttonChecks(); // Button mapping, for lift, ball launcher, etc.
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}
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}
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