Update 'main.c'

master
Cole Deck 6 years ago
parent f72cd3546c
commit 3965e4a8f5

@ -18,23 +18,31 @@
#include "Vex_Competition_Includes.c"
// some variable definitions
#define MAX_SPEED 127
#define MAX_SPEED 127 // Max speed of the motors
#define STOP 0
#define DEADZONE 10
/*
23.4 / (2 * pi * 2.075) * 360
23.4 / (2 * pi * 2.075) * 672.2
23.4 = inches in a tile
2.075 = exact radius of 4" omniwheels
2 * pi * r is circumference of the wheel
360 degrees in a circle
final calculation is the amount of degrees of rotation per tile of movement
627.2 points in a revolution with the vex encoders
final calculation is the amount of points of rotation per tile of movement
*/
#define TILE 646
#define TILE 1206
// How much the wheels should spin in a 90 degree turn
#define POINTS_PER_TURN 360
// definitions for driveTiles()
#define FORWARD true
#define REVERSE false
void shootBall() {
motor[shoot] = MAX_SPEED;
wait(1.25); // Shooting takes 1.25 seconds.
// Any unwanted extra movement will be undone by the rubber bands.
motor[shoot] = STOP;
}
void clearEnc();
@ -67,10 +75,9 @@ void buttonChecks() {
else {
motor[bintake] = STOP;
}
//Flipper Code
if (vexRT[Btn8D] == 1) {
shootBall();
}
} // No need for reverse on the ball launcher!
}
@ -83,8 +90,9 @@ void pre_auton() {
}
void driveTiles(int numberOfTiles, bool direction) {
// when direction is true, move forward, otherwise go in reverse
clearEnc();
while(direction && numberOfTiles * TILE > nMotorEncoder[1]) {
while(direction == FORWARD && numberOfTiles * TILE > nMotorEncoder[1]) {
if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
motor[driveLB] = 100;
motor[driveLF] = 100;
@ -103,7 +111,7 @@ void driveTiles(int numberOfTiles, bool direction) {
motor[driveRF] = 100;
}
}
while(!direction && numberOfTiles * TILE > nMotorEncoder[1]) {
while(direction == REVERSE && numberOfTiles * TILE > nMotorEncoder[1]) {
if(abs(nMotorEncoder[1]) - 10 > nMotorEncoder[2]) {
motor[driveLB] = -100;
motor[driveLF] = -100;
@ -129,28 +137,27 @@ void driveTiles(int numberOfTiles, bool direction) {
}
task autonomous() {
shootBall();
driveTiles(2, true);
driveTiles(2, true); // Move 2 forward to hit bottom flag
//driveTiles(1, false);
}
void turnRight(int turns) {
while(turns * 360 < nMotorEncoder[1]){
while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
}
}
void turnLeft(int turns) {
while(turns * 360 < nMotorEncoder[1]){
while(turns * POINTS_PER_TURN < nMotorEncoder[1]){
}
}
void clearEnc() {
void clearEnc() { // Reset driving motor encoder values to 0
nMotorEncoder[1] = 0;
nMotorEncoder[2] = 0;
}
task usercontrol() {
task usercontrol() { // In user control mode
while (true) {
//Dual Driving
joystickDrive();
buttonChecks();
joystickDrive(); // Joystick mapping function
buttonChecks(); // Button mapping, for lift, ball launcher, etc.
}
}
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