Sprint2 symbol table setup fe t#32
This commit is contained in:
Moroseui
2025-02-21 12:57:21 -05:00
committed by GitHub
4 changed files with 109 additions and 78 deletions

81
print_symbol_table.c Normal file
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@ -0,0 +1,81 @@
#include <stdlib.h>
#include "symbol_table.h"
#include "symbol_table.c"
#include <string.h>
void print_symbol_table(SymbolTable *table, FILE *file_ptr){
if(table->Parent_Scope == NULL){
fprintf(file_ptr, "%-17s: %-6s : %-6s : %-21s: %-28s\n", "NAME", "SCOPE", "PARENT", "TYPE", "Extra annotation");
}
TableNode * entrie = table->entries;
fprintf(file_ptr, "-----------------:--------:--------:----------------------:-----------------------------\n");
int parant_scope = 0;
int current_scope = 0;
if(table->Parent_Scope != NULL){
parant_scope = table->Parent_Scope->Line_Number*1000 + table->Parent_Scope->Column_Number;
current_scope = table->Line_Number*1000 + table->Column_Number;
} else {
current_scope = 1001;
}
for(; entrie != NULL; entrie = entrie->next){
if (parant_scope == 0){
fprintf(file_ptr, "%-17s: %06d : : %-21s: %-28s\n",
entrie->theName, current_scope,
entrie->theType, "Extra annotation");
} else {
fprintf(file_ptr, "%-17s: %06d : %06d : %-21s: %-28s\n",
entrie->theName, current_scope, parant_scope,
entrie->theType, "Extra annotation");
}
}
if (table->Children_Scope != NULL){
ListOfTable* node = table->Children_Scope;
for(; node != NULL; node = node->next){
print_symbol_table(node->table, file_ptr);
}
}
if (table->Parent_Scope == NULL) {
fprintf(file_ptr, "-----------------:--------:--------:----------------------:-----------------------------\n");
}
}
/*
*/
int main(void){
char *prim = strdup("primitive");
char *inte = strdup("integer");
SymbolTable * parant = CreateScope(NULL, 1,1);
char *boole = strdup("Boolean");
char *chare = strdup("character");
char *str = strdup("string");
char *arg = strdup("arg");
// Value* v = calloc(1, sizeof(Value));
CreateEntry(parant, prim, boole, NULL, 0);
CreateEntry(parant, prim, chare, NULL, 0);
CreateEntry(parant, prim, inte, NULL, 0);
CreateEntry(parant, &"1 -> character", str, NULL, 0);
CreateEntry(parant, &"integer -> integer", &"int2int", NULL, 0);
CreateEntry(parant, &"string -> integer", &"string2int", NULL, 0);
CreateEntry(parant, &"int2int", &"square", NULL, 0);
CreateEntry(parant, &"string2int", &"entry", NULL, 0);
SymbolTable * child = CreateScope(parant, 14,14);
CreateEntry(child, inte, &"x", NULL, 0);
SymbolTable * second = CreateScope(parant, 21,15);
CreateEntry(second, str, arg, NULL, 0);
CreateEntry(second, inte, &"input", NULL, 0);
CreateEntry(second, inte, &"expected", NULL, 0);
CreateEntry(second, inte, &"actual", NULL, 0);
CreateEntry(second, &"$_undefined_type", &"result", NULL, 0);
SymbolTable * third = CreateScope(second, 33,44);
CreateEntry(third, &"BOO", arg, NULL, 0);
CreateEntry(third, &"YAZOO", &"input", NULL, 0);
print_symbol_table(parant, stderr);
free(inte);
free(boole);
free(prim);
free(str);
free(chare);
free(arg);
return 0;
}

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@ -1,46 +1,11 @@
//Defining a symbol table
//Using a Linked List Structure. Head of linked List points to parent scope (if one exists)
//Tail of Linked List points to a Linked List of all the child scopes
//T
//Tail of Linked List points to a List of child scopes
#include "symbol_table.h"
/*
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct ListOfTable{
struct SymbolTable* table;
//struct ListOfTable* prev;
struct ListOfTable* next;
}ListOfTable;
typedef union Value{
int* value_of_int;
void* value_of_pointer;
bool* value_of_bool;
char* value_of_char;
}Value;
typedef struct TableNode{
char* theType;
char* theName;
Value* value;
struct TableNode* next;
//this next value is an int for string types to tell you how far to traverse a buffer for the string
int StrLength;
}TableNode;
typedef struct SymbolTable{
TableNode* entries;
struct SymbolTable* Parent_Scope;
struct ListOfTable* Children_Scope;
int Line_Number;
int Column_Number;
}SymbolTable;
*/
SymbolTable* CreateScope(SymbolTable* ParentScope, int Line, int Column){
SymbolTable* table = (SymbolTable*)malloc(sizeof(SymbolTable));
table->Line_Number = Line;
@ -66,40 +31,31 @@ SymbolTable* CreateScope(SymbolTable* ParentScope, int Line, int Column){
}
return table;
}
TableNode* CreateEntry(SymbolTable* table, char* typeOf, char* id, Value* value, int StringLength){
if(table->entries == NULL){
TableNode* newEntry = (TableNode*)malloc(sizeof(TableNode));
newEntry->theType = typeOf;
newEntry->theName = id;
newEntry->value = value;
newEntry->StrLength = StringLength;
return newEntry;
} else{
TableNode* newEntry = (TableNode*)malloc(sizeof(TableNode));
newEntry->theType = typeOf;
newEntry->theName = id;
newEntry->value = value;
newEntry->StrLength = StringLength;
TableNode* oldEntry = table->entries;
table->entries = newEntry;
newEntry->next = oldEntry;
return newEntry;
}
}
//uncomment the below main function along with the headers above for a simple standalone test of table and entry creation
/*
TableNode* CreateEntry(SymbolTable* table, char* typeOf, char* id){
TableNode* newEntry = (TableNode*)malloc(sizeof(TableNode));
newEntry->theType = typeOf;
newEntry->theName = id;
if(table->entries == NULL){
table->entries = newEntry;
return newEntry;
} else{
TableNode* oldEntry = table->entries;
table->entries = newEntry;
newEntry->next = oldEntry;
return newEntry;
}
}
//uncomment the below main function along with the headers above for a simple standalone test of table and entry creation
int main(){
char* String = "STRING";
char* X = "X";
Value* ofX = (Value*)malloc(sizeof(Value));
ofX->value_of_char = X;
SymbolTable* Second = CreateScope(NULL, 2,2);
printf("Line number is %d, Column number of scope is %d\n",Second->Line_Number,Second->Column_Number);
TableNode* First_Entry = CreateEntry(Second,String,X,ofX,-1);
printf("The value of the first entry is %s\n",First_Entry->value->value_of_char);
TableNode* First_Entry = CreateEntry(Second,String,X);
printf("The type of the first entry is %s\n",First_Entry->theType);
return 0;
}
*/

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@ -9,20 +9,10 @@ typedef struct ListOfTable{
}ListOfTable;
typedef union Value{
int* value_of_int;
void* value_of_pointer;
bool* value_of_bool;
char* value_of_char;
}Value;
typedef struct TableNode{
char* theType;
char* theName;
Value* value;
struct TableNode* next;
//this next value is an int for string types to tell you how far to traverse a buffer for the string
int StrLength;
}TableNode;
typedef struct SymbolTable{
@ -32,3 +22,7 @@ typedef struct SymbolTable{
int Line_Number;
int Column_Number;
}SymbolTable;
TableNode* CreateEntry(SymbolTable* table, char* typeOf, char* id);
SymbolTable* CreateScope(SymbolTable* ParentScope, int Line, int Column);

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test Executable file

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