Files
compiler-the-translators/symbol_table.c
2025-02-20 15:19:50 -05:00

59 lines
1.5 KiB
C

//Defining a symbol table
//Using a Linked List Structure. Head of linked List points to parent scope (if one exists)
//Tail of Linked List points to a Linked List of all the child scopes
//T
#include "symbol_table.h"
typedef struct ListOfTable{
struct SymbolTable* table;
struct ListOfTable* prev;
struct ListOfTable* next;
int Line_Number;
int Column_Number;
}ListOfTable;
typedef union Value{
int* value_of_int;
void* value_of_pointer;
bool* value_of_bool;
char* value_of_char;
}Value;
typedef struct TableNode{
string* theType;
string* theName;
Value* value;
struct TableNode* next;
//this next value is an int for string types to tell you how far to traverse a buffer for the string
int StrLength;
}TableNode;
typedef struct SymbolTable{
TableNode* entries;
struct SymbolTable* Parent_Scope;
struct ListOfTable* Children_Scope;
}SymbolTable;
SymbolTable* CreateScope(SymbolTable* ParentScope, int Line, int Column){
SymbolTable* table = (SymbolTable*)malloc(sizeof(SymbolTable));
table.Line_Number = Line;
table.Column_Number = Column;
table.Parent_Scope = ParentScope;
table.Children_Scope = NULL;
table.entries = NULL;
return table;
}
TableNode* CreateEntry(SymbolTable* table, string typeOf, string id, Value value, int StringLength){
if(table.entries == NULL){
TableNode* newEntry = (TableNode*)malloc(sizeof(SymbolTable));
newEntry.theType = typeOf;
newEntry.theName = id;
newEntry.StrLength = StringLength;
} else{